But frankly, this is not a bad thing, is just that you must not expect anything new, any new gameplay concepts, instead just the same old game under a cartoon representation. So, the game feels much like a skins add-on, whereas the barebones of the game are the same. Twist your brain through 130 new mind-crushing puzzles, go head-to-head with a friend, or design your own. As in the predecessor, ITM is an addictive cartoon construction game for puzzle lovers.
The disadvantage however, is that if you've played the original, this doesn't bring any new idea into play. Incredible Toon Machine is the sequel to Jeff Tunnells quirky Sid & Als Incredible Toons, updated for Windows and enhanced with many new devious levels. With this one the wackiness foes full berserk, at least in what props and backgrounds are concerned.
And what better niche to try to capitalize than cartoons and cartoon characters? Now, while one could say that the vanilla Incredible Machine games were also cartoonish, after all in what universe could you create the mega-structures that this universe allowed, the setting was pretty moderate in its depiction. So, given this history, it's no wonder that the company wanted to continue the legacy of the series and to expand it into new niches. It was just the premise, building intricate machines with lots of props to achieve the wackiest of Rube Goldberg machines ever to have existed. The Incredible Machine was Sierra's most innovative game series, even in spite of myriad games put out by the studio.
Capitalizing on a series' past can be fun!